Sir Kay

Sir Kay

Sir Kay was, for a time, the greatest of Arthur’s knights. In ancient traditions, he was strong, capable, and loyal to the bitter end. But somewhere along the way, it all went wrong. By the time Arthur’s romances were shaping the idea of Britain, Kay had in many ways advanced, becoming Arthur’s brother-in-law and serving dutifully, and without any hint of disobedience, as his seneschal. But he had also become a braggart, uncouth, and less in combat than nearly any of the other knights. Of course, he remained fighting fit, he could simply never stand up to another of the Round Table in the ring of honour. Not that this ever stopped him from trying.
One of Kay’s own maxims, and the one he most expects his champions to abide by, is “Leave no challenge unanswered, and leave no boast unchallenged”. Should Nathanial Blake ever refuse to prove himself against another, or allow another to go unproven, then he would earn just a sliver of Kay’s infamous fury.
In recent years, though, Kay’s fury has been controlled a little better. It still bubbles under the surface, but he has been persuaded by Sir Bedivere to try this new idea of “psychoanalysis” to help calm himself when out in the more social modern world. He’s doing poorly so far, having terrified three separate doctors into refusing him service, but he is making strides towards… If not removing his anger issues, at least controlling them.

Powers

1-30%: Sir Kay’s red-hot temperament has suffused you. At this level, whenever you flip-flop a roll with your rage passion, roll your god skill. If successful, you may still use the passion later, as if it had not been activated.
31-50%: You may now use your god skill as an Avatar: The Warrior skill in addition to your other powers. Your powers are not tied to one specific enemy, but instead they activate whenever a combat situation is entered, and they work against the particular kind of enemy you begin to fight. This means that cowardly attacks which strike before you are aware of them, and sudden rushes of allied reinforcements can circumvent these abilities.
51-70%: Sir Kay has a vicious tongue, and now you can channel this ability. Any roll made regarding mockery, insults or intimidation can be flip-flopped as long as the result is under your god skill. Additionally, a successful roll of any such kind, can be used to increase the bonus to your allies granted by the Warrior’s second channel, to 15%
71-80%: You may now use your god skill as an Avatar: The Faithful Companion skill in addition to your other powers
81-90%: Sir Kay is the red right hand of the king, and his rage falls upon his enemies like a thunderstorm. Three times per day, you may gain the effects of a single dose of Mars Dust, which functions as described in the core rulebook, without the loss of health afterwards. You also do not retain damage done while in this state, instead your hitpoints return to the value they were when you entered it.
91-99%: Sir Kay’s older stories included his ability to grow to incredible sizes. Once per day, by rolling your god skill, you may now grow to a number of meters high less than or equal to the tens value of your skill. It lasts for as many hours as the tens value of your roll, or until you decide to return back to your normal size.

Avatar The Warrior
1-50%: The Warrior does not need to make stress checks while directly pursuing their goal.
51-70%: The Warrior’s passion and ferocity inspires those who fight alongside them. While the Warrior is present, anyone working towards the same goal as the Warrior adds 10% to an appropriate skill.
71-90%: The Avatar may now substitute their Avatar: The Warrior, skill for any skill which has proven useful in their quest.
91+ %: Any attacks made by people representing the Warrior’s opposition automatically fail. This only applies to attempts to physically harm the Avatar, made by direct supporters of that opposition.

Avatar: The Faithful Companion
1-50%: Helping out a friend is the most basic, most important part of being a Faithful Companion. A number of times per day equal to the tens place of their Avatar skill, the Faithful Companion may flip-flop any roll which directly benefits their chosen companion.
51-70%: At this level, the Faithful Companion has a mystical link to their chosen partner, and if they are ever in danger or in need of assistance, the Avatar automatically knows it. They can then attempt to gain further information by rolling against their Avatar skill. This secondary ability can be used at any time to gather information about their friend’s situation. (Be warned, excessive use of this channel may show a disrespect for your companion’s privacy, and violate taboo)
71-90%: A Faithful Companion may not be able to fight their friends’ battles for them, but they will always make sure they’re strong enough to face them. As long as the Avatar’s chosen friend is in the Avatar’s immediate presence, nothing can give them a negative shift on a roll.
91+ %: Two friends acting together can become as one body, one mind, and one soul. As long as the Faithful Companion and their friend can make direct eye contact, then they can use any skill or stat that the other possesses (excepting Avatar and Adept skills), as if it were their own. This channel also allows for the Avatar to give up their own hitpoints to add to their companion’s, even above their normal limit.

Sir Kay

The Last Hurrah AlexLawler